• Adobe Sounds Off About Lack of iPad Flash Support

    There was one small hitch in Steve Jobs' polished presentation on Wednesday as he demoed the new iPad. When he used the device to load the New York Times website, he (apparently) inadvertently navigated to a page with Flash content. The large blue Lego icon projected on the big screen at the Yerba Buena Center for the Arts was like an announcement of what had long been expected: the iPad will not support Flash.

    Adrian Ludwig, Flash Marketing Manager for Adobe expressed his dismay in a frustrated post - called "Apple's iPad -- a broken link?"
    - on the Flash Platform blog.

    It looks like Apple is continuing to impose restrictions on their devices that limit both content publishers and consumers. Unlike many other ebook readers using the ePub file format, consumers will not be able to access ePub content with Apple's DRM technology on devices made by other manufacturers. And without Flash support, iPad users will not be able to access the full range of web content, including over 70% of games and 75% of video on the web.

    If I want to use the iPad to connect to Disney, Hulu, Miniclip, Farmville, ESPN, Kongregate, or JibJab -- not to mention the millions of other sites on the web -- I'll be out of luck.
    Adobe has moved to get Flash content onto the iPhone despite Apple's lack of support by developing the forthcoming Packager for iPhone tool which will convert Flash content into apps that can run on the iPhone, and the company said that a future version of the tool will also work for the iPad's 1024 x 768 screen.

    "It is our intent to make it possible for Flash developers to build applications that can take advantage of the increased screen size and resolution of the iPad," Adobe AIR for Mobile Manager Michael Chou said on the blog. "We are looking for developers and designers who have a specific app in mind to be submitted to the iTunes App Store within the next two months."

    According to Adobe, 98 percent of desktop computers currently support Flash, and version 10.1, presently in beta, will run on Windows Mobile, webOS, Android, Symbian and BlackBerry. Apple has consistently blocked the software from running on the iPhone and iPod, most analysts believe, because it would take away business from its App Store, allowing consumers to play games and run other content from a browser. Clause 3.3.2 of the iPhone SDK agreement prohibits Flash or any other "self-executing" code from the iPhone:

    An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple’s Published APIs and built-in interpreter(s).
    Packager for iPhone will be included with the upcoming release of Adobe Flash Professional CS5, with Packager for iPad to follow later in the year.

    image via Engadget
    This article was originally published in forum thread: Adobe Sounds Off About Lack of iPad Flash Support started by Paul Daniel Ash View original post
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