• In-App Purchases in Free Apps are a go

    [Imagine a picture of a cat holding an iPhone while jumping off an exploding building here]

    In App Purchase is being rapidly adopted by developers in their paid apps. Now you can use In App Purchase in your free apps to sell content, subscriptions, and digital services.

    You can also simplify your development by creating a single version of your app that uses In App Purchase to unlock additional functionality, eliminating the need to create Lite versions of your app. Using In App Purchase in your app can also help combat some of the problems of software piracy by allowing you to verify In App Purchases.

    Visit the App Store Resource Center for more details about how you can add In App Purchases to your free apps.
    Now before you go back to complain about Apple fixing exploits and what you're entitled to do with your phone, take a minute to let the news sink in. What does this mean for the future?

    No more Lite version - Mentioned in the announcement itself, developers can now (if they choose to) package their whole app under a free title, letting you try it, then if you want to really get it, just unlock the full game/app through an in-app purchase.

    The end of piracy? - Probably not, but it'll be harder now. Since in-app purchases are verified through Apple to check that your account has in fact purchased the feature before being unlocked, you won't be able to just find a cracked .ipa and call it a day.

    NO MORE "FREE 40 PRESTIGE POINTS IN HAPPY MMO FUN KITTY TIME" littering the free section of the store - Developers for these MMO games can now "sell" these through the app itself.
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