• Flash In A Pinch : Artefact Brings Flash To Your iPad

    Getting Flash On the iPad With a Different Approach


    Hulu on the iPad

    A couple weeks ago Paul wrote an article discussing Smokescreen, a plugin that brought Flash to the iPhone. The Smokescreen app reads in SWF binaries, unzips them (in native JS), extracts images and embedded audio and turns them in to base64 encoded data:uris, then stitches the vector graphics back together as animated SVG.

    Flash In a Pinch, brought to you by Artefact, takes a different approach at brewing up flash for your iPad.

    Boiled down, this is a web-based thin client and, since it offloads the rendering to a back-end capable of running any plugin, we’re also able to render Silverlight, Unity3D and other plugins. I gotta say: it’s a bit of a trip to see Silverlight (such as the Artefact Animator) on an iPad.

    We’re using Google’s open source Chrome browser (Chromium) to render images on a server and transmitting the image to Safari. Using Javascript on an overlaid layer, we’re able to send all touch interactions to the server and react to them, making it fully interactive.

    On the downside, this requires more CPU time on the server and it’s not as fast as running Flash directly would be. Also, this only delivers images, currently. We’re working on a version that speeds up delivery by using the h.264 codec to deliver images and sound.
    Before you get too excited however, just like the last paragraph says, its not going to be very fast. The delivery method, combined with the CPU power and bandwidth requires quite a bit of juice, and until the h.264 version comes out, this is still very "proof of concept". Just watch the video and you'll see.

    Via Engadget and Artefact
    This article was originally published in forum thread: Flash In A Pinch : Artefact Brings Flash To Your iPad started by nickhesson View original post
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