1. Akshay Masand's Avatar


    In what seems to be the clearest sign yet, Apple is serious about supporting dedicated third-party game controllers in iOS. The company held a 45-minute long session at WWDC on Tuesday, showing off app frameworks, hardware mock-ups and a set of preliminary best practice guidelines. During the session, which is available as a video to all registered Apple developers via the WWDC app, it was also announced that both Logitech and Moga are already collaborating on initial hardware designs for the game controller.

    Apple offered two hardware examples, which were partially outlined in a report earlier this week with mock-ups showing a “form-fitting” design that wraps around an iPhone or iPad touch, as well as a standalone controller. Each model features a D-pad, dual analog sticks, four action buttons and shoulder bumpers/triggers.

    The form-fitting version allows users to not only interact via the controller but also the iOS device’s multitouch screen, a layout seen in Sony’s PS Vita console. The setup offloads controls previously located on-screen, which ultimately clears up valuable real estate on the devices’ 4-inch displays. As for the standalone model, Apple notes that it should not be attached to the device in any way, meaning the controller should support a wireless solution such as Bluetooth. The controls are nearly identical to the form-fitting version with one major exception: player indicator LEDs. This suggests multiplayer support in an implementation similar to that of Microsoft’s Xbox 360 and Sony’s PlayStation 3.

    Both controllers are said to feature a dedicated pause button, something that is built into many iOS games. Another thing to note are pressure-sensitive buttons, non-drifting D-pads and thumb sticks with no dead zones, and fast report rates for all actuators. As Apple touted the benefits of having a standardized piece of equipment and talked about what specifically that meant for controlling an iOS game, it made clear that such a device should not be a requirement. The company is however looking to help app developers deploy game-controller ready titles in its MFi initiative. Many of the presenters mentioned that Apple would be pushing to have the device specifications and accompanying APIs ready for launch this fall in iOS 7.

    Source: Apple

    Twitter: @AkshayMasand
    2013-06-14 11:13 AM
  2. Eagleye's Avatar
    Good to hear logitech is working on something - should be good. This has been a long time coming and one of the only serious "faults" of gaming on iOS. If Apple can get this right, they'll be unstoppable in the mobile gaming market.
    2013-06-14 04:22 PM
  3. bigboyz's Avatar
    ^^Agreed! Only part of the iOS gaming experience is the lack of a controller. This will be awesome!
    2013-06-14 07:32 PM
  4. thefinalhack's Avatar
    Minecraft pe on my iPhone 5 with controller: the best portable gaming experience ever!
    2013-06-14 09:05 PM
  5. maboroshi's Avatar
    If Logitech tries to push for some Unifying iReceiver dongle, so help me...
    2013-06-14 09:29 PM
  6. DieselVexx's Avatar
    Now this is NEWS! Couple this with on line play and games like Modern Combat will have me house bound every weekend!
    2013-06-15 01:53 AM
  7. trialnterror's Avatar
    ^^Agreed! Only part of the iOS gaming experience is the lack of a controller. This will be awesome!
    2nd
    2013-06-15 06:29 PM
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